Architectural Issues for Compositional Dialog in Games

artificial intelligence and interactive digital entertainment conference(2021)

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摘要
Making a game that supports generative conversation with NPCs involves a number of technical and design challenges, ranging from designing new game mechanics to making a Prolog interpreter run under Unity. I discuss the software architecture of a game, scheduled for initial release in spring 2015, that attempts to solve some of these problems.
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natural language processing,agent architecture
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