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My work lies roughly within the areas of artificial intelligence and interactive art and entertainment. My AI research focuses on control systems for autonomous agents: how does an agent decide from moment to moment what to do, based on an ongoing stream of sensor data and a continually varying set of goals and entanglements with the world. My past work focused on robotics and computer vision, but my more recent work centers around the the modeling and simulation of emotion, personality, and social behavior for virtual characters for games and interactive narrative. Interactive narrative is particularly interesting for AI because it provides a natural domain in which to examine aspects of human personality and behavior that one would not want to duplicate in service robots, such as aggression and depresssion.
Within interactive art and entertainment, I'm interested in exploring alternative genres and interaction modes that can expand the medium. Interactive narrative is particularly interesting because it offers the promise of an aesthetics that emphasizes experiences of identification, empathy, and affiliation, over mastery, frustration, and control. However, making a piece that provides those experiences in practice is a difficult task that involves a number of interesting research problems in computer science and cognitive science.
I also dabble in programming language implementation and work with the LocalStyle arts collective.
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AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE) (2022)
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AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)no. 1 (2022): 240-249
AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment Conference (AIIDE)no. 1 (2021): 220-226
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Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainmentno. 1 (2021): ix-xi
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