Principles of a debugging-first puzzle game for computing education

Visual Languages and Human-Centric Computing(2014)

引用 96|浏览17
暂无评分
摘要
Although there are many systems designed to engage people in programming, few explicitly teach the subject, expecting learners to acquire the necessary skills on their own as they create programs from scratch. We present a principled approach to teach programming using a debugging game called Gidget, which was created using a unique set of seven design principles. A total of 44 teens played it via a lab study and two summer camps. Principle by principle, the results revealed strengths, problems, and open questions for the seven principles. Taken together, the results were very encouraging: learners were able to program with conditionals, loops, and other programming concepts after using the game for just 5 hours.
更多
查看译文
关键词
computer games,computer science education,program debugging,teaching,Gidget,computing education,conditional concept,debugging-first puzzle game,loops concept,programming concepts,programming teaching,Computer science education,computational thinking,debugging,educational game,summer camp,user study
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要