Design and implementation of a project model for a serious logical game

2023 5th International Congress on Human-Computer Interaction, Optimization and Robotic Applications (HORA)(2023)

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摘要
The paper presents the steps necessary to build a logical game of the simulator physics type, which is inspired by the game” Crazy Machines” favorite of many players. A review of the existing solutions has been done and the design through Unified Modelling Language is presented. The architectural model used for the development of the game is an interpretation of ECS (entity component system). Flexibility is achieved from the perspective of adding and removing features of the components during the game, as well as reducing the volume of the gaming cycle and centralizing logic.
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关键词
logical computer games,unified modeling language,entity component system
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