ARLexic game: an augmented reality-based serious game for training of dyslexic and dysgraphic children

VIRTUAL REALITY(2023)

引用 0|浏览1
暂无评分
摘要
Over the years, researchers have discovered increased problems among children related to reading and writing. Dyslexia and Dysgraphia are the most common problems they try to solve with various paper-based activities and gaming interventions. But they either lack interactivity, and children get bored of the games after some time, or therapists and parents cannot learn about their children's performance. Augmented Reality is nowadays evolving technology in the field of education. Although some Augmented Reality applications have developed in the market, there is no feasible solution for children suffering from Dyslexia and Dysgraphia. In this paper, we developed an Augmented Reality-based Serious Game named ARLexic game to train children with Dyslexia and Dysgraphia. We performed an experiment with dyslexic and dysgraphic children aged from 7 to 14 years, along with their teachers, to evaluate their performance. Our study results show that ARLexic Game is an entertaining and easy-to-use game for children. Children also engage with the application for a longer time due to Augmented Reality.
更多
查看译文
关键词
Augmented reality,Dysgraphia,Dyslexia,Self-determination theory,Serious game
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要