Towards Volumetric Video Realism in Extended Reality: Challenges and Opportunities
IXR '23: Proceedings of the 2nd International Workshop on Interactive eXtended Reality(2023)
摘要
Advances in volumetric capture, compression, and rendering techniques have enabled the possibilities of telepresence in an extended reality (XR) environment. Live or pre-recorded volumetric video of an avatar can be streamed over the network and rendered at a client's XR environment, creating an illusion of spatial co-presence. In this keynote talk, I will first present a case for the importance of visual realism of volumetric video in such scenarios. I will then present existing approaches toward higher visual realism in volumetric video, dividing them into two categories: (i) approaches to achieve smoother motion through temporal up-sampling and (ii) approaches to obtain better details through spatial up-sampling. The former aims to achieve a rendering frame rate that is close to what human brains perceive; while the latter allows users to move closer to an avatar without losing its realism. The talk will also outline the trade-offs and limitations of the current up-sampling approaches. I will conclude the talk with my personal view on the research challenges and opportunities that the research community should confront to achieve a true-to-life XR experience.
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