Tamamon: Designing a Gamified Medication Education Solution for Older Adults Patients.

Tan Phat Pham,Yin-Leng Theng, Keng Teng Tan, Jie Chong Lim, Su Qi Hong, Nur Atiqah Binte Mohamad, Tng Shu Ting Valerie

HCI (33)(2023)

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摘要
In this paper, we present the preliminary results of a pilot study with older adult patients in the design and conceptualisation of a gamified medication education. The study aimed to assess patients’ level of understanding of their health conditions, prescribed medications and gather their feedback for the game design named ‘ Tamamon’ . Interviews were conducted with 10 older adult patients aged between 53– 76 (M = 64.3, SD = 6.77). A range of proposed Tamamon game concepts and mini games were used to elicit ideas. They allowed participants to contribute their feedback and comments so that the research team could gain a deeper understanding of older adult patients’ desire to play. We gathered older adults’ feedback/comments on the proposed game mock-up, and their preferences on the look-and-feel, game mechanism. Preliminary findings show older adults’ interests in gamified solutions for medication education. The paper concludes with a discussion on recommendations to revise the game mock-up before further development.
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关键词
gamified medication education solution,older adults patients,older adults,designing
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