How End Users Develop Point-and-Click Games.

IS-EUD(2023)

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摘要
Rule-based approaches have proven effective in automating smart homes, managing IoT sensors and devices, or expressing simple web-based workflows. More recently, rules have been used to define the behaviour of point-and-click games and virtual reality experiences. In this paper, we propose an analysis of the first dataset of point-and-click games developed by end users. It includes 143 games, some created for cultural heritage promotion and others created in dedicated events. The dataset shows peculiar characteristics in the rules defining the game navigation and more general patterns in managing enumerations, integers and booleans. The dataset is publicly available for further research.
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关键词
point-and-click
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