Collision detection framework based on Unity3D

Sheng Feng, Chao Shen, Xiaolong Han,Yixing Huang, Linxin Su, Mingjing Wu, Xuan Wang

2022 34th Chinese Control and Decision Conference (CCDC)(2022)

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摘要
With the development and application of Unity3D, more and more individual developers and small teams use it to develop their own products. However, in order to get the products as soon as possible, individual developers and small teams often ignore the problem of collision detection. In order to reduce the cost of collision detection technology for individual developers and small teams in simulation or game development, this paper proposes a universal collision detection framework. The main algorithms of the framework are AABB bounding box, SDF and GJK. In the aspect of logic processing, the framework distinguishes and processes the different collision situations between static objects and dynamic objects. Finally, the experimental results show that the frame rate can be effectively improved in a certain range.
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关键词
Unity3D,Collision Detection,Universality
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