"It Doesn't Affect Me!" - Do Immunity Beliefs Prevent Subsequent Aggression After Playing a Violent Video Game?

Robert D. Ridge,Christopher E. Hawk, Logan D. McCombs, Kelsie J. Richards, Cheyenne A. Schultz, Rowan K. Ashton, Luke D. Hartvigsen, Derek Bartlett

JOURNAL OF MEDIA PSYCHOLOGY-THEORIES METHODS AND APPLICATIONS(2023)

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摘要
We identified participants in the United States (N = 302) who believed that they were vulnerable to becoming more aggressive after playing a violent video game (a vulnerability belief) and those who believed that playing violent video games would not make them more aggressive (an immunity belief). Participants played either a violent or a nonviolent video game and then competed with a fictional opponent in a competitive reaction time task. Results revealed that those with an immunity belief did not behave more aggressively after playing a violent video game. Unexpectedly, those with a vulnerability belief behaved less aggressively after playing a violent video game. We discuss implications for future research and media literacy education.
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关键词
implicit theories,media violence,aggression,video game,gamer
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