Edge-Computing-Assisted Virtual Reality Computation Offloading: An Empirical Study

IEEE ACCESS(2022)

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摘要
Offloading heavy virtual reality (VR) computational operations to a network edge computation entity is receiving increasing attention as a tool to wirelessly and energy efficiently provide low-end client devices with high-quality and immersive interactive VR services anytime and anywhere across the globe. In this work, we aim to provide an understanding of various characteristics of VR computation offloading through comprehensive experiments conducted using a prototype testbed for edge-assisted VR processing and streaming. First, we investigate the benefits of VR offloading in terms of computational load and power consumption reduction for a client device compared to standalone operation. Next, we measure VR traffic patterns, including frame size and data and packet rates with various settings, such as different resolution and encoding options. We also measure several performance metrics associated with the quality of experience, namely, frame rate, packet loss rate, and image quality, with various configuration settings. Then, we present latency measurement studies and investigate per-component latency with various settings. Furthermore, we report the rigorous experiments performed to study the impacts of latency and motion patterns on the black borders formed due to image reprojection and the overfilling technique used to eliminate these black borders.
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关键词
Headphones, Virtual reality, Graphics processing units, Traffic control, Streaming media, Image edge detection, Encoding, Edge computing, Virtual reality, edge computing, offloading, VR streaming, latency, overfilling
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