Creative Process for Designing a Hybrid Game for Nutrition Education

Communications in Computer and Information ScienceTechnology and Innovation in Learning, Teaching and Education(2021)

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摘要
In this paper we present and discuss the creative process behind a hybrid game, grounded in the research project “FlavourGame”. The research project is developing a serious game for kids aged 10–12 years old to generate discussion and sense-making around nutrition, more specifically everyday choices of nourishment and food. The main aim is to develop a game design model for hybrid games, making use of digital and physical interactions with fictional worlds to create engaging experiences. In this paper we unravel the creation process of the game narrative, game board, cards and characters while enunciating the mechanics and rules needed to play the game. Additionally, we describe the implementation of the game, the used technological approach, and challenges faced by combining the digital and analog components.
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关键词
3D, Augmented reality, Hybrid game, Game design, Nutrition education
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