Merging 360 degrees-videos and Game-Based Virtual Environments for Phlebotomy Training: Teachers and Students View

2021 International Conference on e-Health and Bioengineering (EHB)(2021)

引用 1|浏览3
暂无评分
摘要
This paper presents a Virtual Reality (VR) game aimed at phlebotomy learning in real-life contexts. 360 degrees-images and -videos of existing laboratories were used as the basis of the virtual environment. The game was designed with a focus on problem- and inquiry-based learning through exploration of laboratories with VR mini-games and interaction opportunities for essential procedural learning tasks. The results are based on usability and user experience evaluations from 6 students and 5 educators. Aspects related to games' attractiveness, engagement and enjoyment were highly rated, though several improvements were deemed necessary before the application should be used in practice. The result contrasts the different opinions of teachers and students. While teachers were more critical regarding usability problems, they were positive towards using gamified experiences for procedural learning. Students wished to have even more gamified tasks and a better flow between tasks or environments.
更多
查看译文
关键词
Simulation,Serious Games,Phlebotomy,Contextual learning,Virtual Reality
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要