TIEboard: Developing Kids Geometric Thinking through Tangible User Interface

Arooj Zaidi,Junichi Yamaoka

International Conference on Computer Graphics and Interactive Techniques(2021)

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摘要
ABSTRACT This research is based on the concept of computing being embedded within the tangible product that acts as both input and output device eliminating the need of traditional computers for any feedback or guidance.The idea is inspired from traditional geoboard that focuses on the age group from 5 to 8 years old. The main goal is to integrate technology seamlessly into physical manipulative and while using this product kids will be able to make complex shapes that offer kids with memorable learning experience.
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