Motion Capture and Character Synthesis

user-5d4bc4a8530c70a9b361c870(2016)

引用 9|浏览2
暂无评分
摘要
In some examples, a computing device can determine synthetic meshes based on source meshes of a source mesh sequence and target meshes of a target mesh sequence. The computing device can then place the respective synthetic meshes based at least in part on a rigid transformation to define a processor-generated character. For example, the computing device can determine subsets of the mesh sequences based on a similarity criterion. The computing device can determine modified first and second meshes having a connectivity corresponding to a reference mesh. The computing device can then determine the synthetic meshes based on the modified first and second meshes. In some examples, the computing device can project source and target textures onto the synthetic mesh to provide projected source and target textures. The computing device can determine a synthetic texture registered to the synthetic mesh based on the projected source and target textures.
更多
查看译文
关键词
Polygon mesh,Rigid transformation,Computational science,Sequence,Motion capture,Computer science,Character (mathematics),Reference mesh,Similarity criterion
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要