Serious Games in STEM: Online Collaborative Design of a Lunar Simulator.

Chantil Hunt Estevez, Joshua Jones, Sujan Shrestha,Giovanni Vincenti

HCI (14)(2021)

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摘要
Development logs and video game streaming can be used as a tool to improve the quality of student projects and create a high-quality product that can be utilized by a general audience for STEM engagement purposes. University of Baltimore’s Lunar Surface navigation simulator was designed to fulfill NASA SUITS 2021 challenge requirements. Our goal was to design a user interface that could help lost individuals navigate through unknown terrain while using augmented reality. Participants were prompted to explore a virtual world using a menu designed for augmented reality technology and later leave feedback to help our team refine the design. This experience shows how the effort associated with collecting feedback through live streaming and remote user testing can lead students to have an improved educational experience and produce a high-quality final product.
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关键词
Codesign, Social media, Virtual Reality, Student engagement
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