Dyconits: Scaling Minecraft-like Services through Dynamically Managed Inconsistency
2021 IEEE 41st International Conference on Distributed Computing Systems (ICDCS)(2021)
摘要
Gaming is one of the most popular and lucrative entertainment industries. Minecraft alone exceeds 130 million active monthly players and sells millions of licenses annually; it is also provided as a (paid) service. Minecraft, and thousands of others, provide each a Modifiable Virtual Environment (MVE). However, Minecraft-like games only scale using isolated instances that support at most a few hun...
更多查看译文
关键词
Conferences,Virtual environments,Entertainment industry,Distributed databases,Games,Licenses,Control systems
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要