Dyconits: Scaling Minecraft-like Services through Dynamically Managed Inconsistency

2021 IEEE 41st International Conference on Distributed Computing Systems (ICDCS)(2021)

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摘要
Gaming is one of the most popular and lucrative entertainment industries. Minecraft alone exceeds 130 million active monthly players and sells millions of licenses annually; it is also provided as a (paid) service. Minecraft, and thousands of others, provide each a Modifiable Virtual Environment (MVE). However, Minecraft-like games only scale using isolated instances that support at most a few hun...
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关键词
Conferences,Virtual environments,Entertainment industry,Distributed databases,Games,Licenses,Control systems
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