Gamified Stories in History Classrooms.

Hanan M. Alshikhabobakr, Salar M. Khan, Huda M. Gedawy, Nehal M. Hussein,Saquib Razak

ICETC(2020)

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摘要
As the new generation is tech-savvy, we developed visuals and animations using Alice to support the learning of non-STEM school subjects. The objective of this research is to present the steps in introducing Gamified-Stories approach in school setting for students in grade 7 (n=27) and grade 9 (n=37). Furthermore, we aim to evaluate the effectiveness of this new approach in improving students’ learning and increase in interest towards the topics in the history subject. To assess student learning we used Difference-in-Difference (D-in-D) method of impact evaluation. For grade 9 we saw positive yet insignificant results, however for grade 7, results were neutral due to the limitations presented in the paper. For the students’ interest, we saw an increase in their motivation to learn more about history after the intervention, compared to the control group. Using qualitative approach, teachers’ feedback showed increased student interest in the subject during and after the intervention.
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