Regression Testing of Massively Multiplayer Online Role-Playing Games

2020 IEEE International Conference on Software Maintenance and Evolution (ICSME)(2020)

引用 8|浏览69
暂无评分
摘要
Regression testing aims to check the functionality consistency during software evolution. Although general regression testing has been extensively studied, regression testing in the context of video games, especially Massively Multiplayer Online Role-Playing Games (MMORPGs), is largely untouched so far. One big challenge is that game testing requires a certain level of intelligence in generating suitable action sequences among the huge search space, to accomplish complex tasks in the MMORPG. Existing game testing mainly relies on either the manual playing or manual scripting, which are labor-intensive and time-consuming. Even worse, it is often unable to satisfy the frequent industrial game evolution. The recent process in machine learning brings new opportunities for automatic game playing and testing. In this paper, we propose a reinforcement learning-based regression testing technique that explores differential behaviors between multiple versions of an MMORPGs such that the potential regression bugs could be detected. The preliminary evaluation on real industrial MMORPGs demonstrates the promising of our technique.
更多
查看译文
关键词
Game Testing, Reinforcement Learning
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要