Sub-triangle opacity masks for faster ray tracing of transparent objects

Proceedings of the ACM on Computer Graphics and Interactive Techniques(2020)

引用 1|浏览104
暂无评分
摘要
AbstractWe propose an easy and simple-to-integrate approach to accelerate ray tracing of alpha-tested transparent geometry with a focus on Microsoft® DirectX® or Vulkan® ray tracing extensions. Pre-computed bit masks are used to quickly determine fully transparent and fully opaque regions of triangles thereby skipping the more expensive alpha-test operation. These bit masks allow us to skip up to 86% of all transparency tests, yielding up to 40% speed up in a proof-of-concept DirectX® software only implementation.
更多
查看译文
关键词
bounding volume hierarchy,ray tracing,transparency
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要