Quick Elimination of Non-Interference Polytopes

Virtual Environments and Scientific Visualization’96: Proceedings of the Eurographics Workshops in Monte Carlo, Monaco, February 19–20, 1996, and in Prague, Czech Republic, April 23–25, 1996(2012)

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摘要
The problem of collision detection is fundamental to interactive applications such as computer animation and virtual environments. In these fields, prompt recognition of possible impacts is important for computing real-time response. However, existing algorithms do not eliminate noninterfence objects efficiently. This paper presents a practical algorithm to quickly eliminate most non-interference convex polyhedra when their bounding boxes overlap. The idea is to search for a proper separating plane between two polyhedra and cache this plane as a witness for the next time step. Temporal and geometric coherences are exploited in this algorithm so that it runs in expected constant time.
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