A Tangible Math Game for Visually Impaired Children

The 21st International ACM SIGACCESS Conference on Computers and Accessibility(2019)

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摘要
We present iCETA, an inclusive interactive system for math learning, that enables children to autonomously engage and solve additive composition tasks. It was designed through a set of participatory sessions with visually impaired children and their educators, and supports math learning through the combination of tangible interaction with haptic and auditory feedback. Tangible blocks representing numbers 1 to 5 were used to add or subtract and correctly solve the task embedded in a computerized game. Our approach aims to provide better scaffolding for understanding the abstract concept of a number by working with different representations of that number, as the size of the block, Braille, color and audio feedback.
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关键词
cognitive training, multimodal, tangibles, visually impaired
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