Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops
Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019(2019)
摘要
This article is based on two observations about game production culture, first that there is a demographic mismatch between those who make games and those who play them [1], and secondly that through their organization, setting, and constraints, game jams and other creation events can encourage radical game design principles, values beyond the common practice [3]. This study discusses how facilitators might introduce radical game design values in their events, using thematic, technological, and expressive strategies. Adopting a reflective design lens [2] it critically reviews the design of a game creation workshop for technology novices. It thus reflects on how event organizers can practice their role as cultural intermediaries [10] to support the development of game expressions beyond the norm.
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关键词
digital technology, facilitation, game design, hegemony, radical design
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