A Three-Player GAN: Generating Hard Samples to Improve Classification Networks

2019 16th International Conference on Machine Vision Applications (MVA)(2019)

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摘要
We propose a Three-Player Generative Adversarial Network to improve classification networks. In addition to the game played between the discriminator and generator, a competition is introduced between the generator and the classifier. The generator's objective is to synthesize samples that are both realistic and hard to label for the classifier. Even though we make no assumptions on the type of augmentations to learn, we find that the model is able to synthesize realistically looking examples that are hard for the classification model. Furthermore, the classifier becomes more robust when trained on these difficult samples. The method is evaluated on a public dataset for traffic sign recognition.
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关键词
classification networks,classification model,augmentation learning,game,traffic sign recognition,hard samples generation,three-player generative adversarial network,three-player GAN
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