Validating gameplay activity inventory (GAIN) for modeling player profiles

Jukka Vahlo
Jukka Vahlo
Aki Koponen
Aki Koponen

User Model. User-Adapt. Interact., pp. 425-453, 2018.

Cited by: 11|Views44
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Abstract:

In the present study, we validated Gameplay Activity Inventory (GAIN), a short and psychometrically sound instrument for measuring players’ gameplay preferences and modeling player profiles. In Study 1, participants in Finland (\(N=879\)) responded to a 52-item version of GAIN. An exploratory factor analysis was used to identify five late...More

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