Validating gameplay activity inventory (GAIN) for modeling player profiles

    Jukka Vahlo
    Jukka Vahlo
    Aki Koponen
    Aki Koponen

    User Model. User-Adapt. Interact., pp. 425-453, 2018.

    Cited by: 0|Bibtex|2|
    EI
    Keywords:
    Digital gamesMedia choicePlayer profilesConfirmatory factor analysisScale developmentMore(1+)

    Abstract:

    In the present study, we validated Gameplay Activity Inventory (GAIN), a short and psychometrically sound instrument for measuring players’ gameplay preferences and modeling player profiles. In Study 1, participants in Finland (\(N=879\)) responded to a 52-item version of GAIN. An exploratory factor analysis was used to identify five late...More
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