Real-time locomotion with character-fluid interactions

MIG '18: Motion, Interaction and Games Limassol Cyprus November, 2018(2018)

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摘要
This paper proposes a real-time approach to animate a character walking in different environments for a video game setting. The technique combines a physics-based model with procedural animation and motion editing. Highlighting environmental interaction in fluids, the paper leverages simplified drag forces to drive realistic changes from existing locomotion data. To demonstrate generalizability of the effort, we also generate forces from impulse felt from interactions in the environment.
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关键词
physics-based animation,character locomotion
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