Efficient Physics-Based Implementation For Realistic Hand-Object Interaction In Virtual Reality

25TH 2018 IEEE CONFERENCE ON VIRTUAL REALITY AND 3D USER INTERFACES (VR)(2018)

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摘要
We propose an efficient physics-based method for dexterous 'real hand'-'virtual object' interaction in Virtual Reality environments. Our method is based on the Coulomb friction model, and we show how to efficiently implement it in a commodity VR engine for real-time performance. This model enables very convincing simulations of many types of actions such as pushing, pulling, grasping, or even dexterous manipulations such as spinning objects between fingers without restrictions on the objects' shapes or hand poses. Because it is an analytic model, we do not require any prerecorded data, in contrast to previous methods. For the evaluation of our method, we conduction a pilot study that shows that our method is perceived more realistic and natural, and allows for more diverse interactions. Further, we evaluate the computational complexity of our method to show real-time performance in VR environments.
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关键词
I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling, Physically-based Modeling, I.3.6 [Computer Graphics]: Methodology and Techniques, Interaction Techniques, I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism, Virtual Reality, H.5.2 [Information Interfaces and Presentation]: User Interfaces, Direct Manipulation
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