Learning real-time ambient occlusion from distance representations.

I3D(2018)

引用 3|浏览62
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摘要
The computation of partial occlusion, as required for ambient occlusion or soft shadows, provides visually important cues but is notoriously expensive. In this paper we propose a novel solution to the ambient occlusion problem, combining signed distance scene representations and machine learning. We demonstrate how to learn and apply mappings which approximate a ray traced ground truth occlusion using only a few nearby samples of a signed distance representation. As representation for our trained mappings we use small feed-forward neural networks which are fast to evaluate, allowing for real-time occlusion queries. Our ambient occlusion approximation outperforms state-of-the-art methods in both quality and performance, yielding temporally stable and smooth results. Since our training data is different from typical machine learning approaches which mostly deal with 2D/3D image data and our techniques are also applicable to other occlusion problems (e.g. soft shadows), we give an in-depth overview of our framework. Furthermore, we discuss arising artifacts and possible extensions of our approach.
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关键词
real-time rendering,neural networks,machine learning,ambient occlusion,signed distance representations
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