Rethinking Age in HCI Through Anti-Ageist Playful Interactions.

PROCEEDINGS OF THE 2018 CHI CONFERENCE ON HUMAN FACTORS IN COMPUTING SYSTEMS (CHI 2018)(2017)

引用 13|浏览42
暂无评分
摘要
Abundant HCI research exists on the many assistive technologies that provide help with everyday physical and cognitive tasks. However, while a purely assistive approach often casts aging people in passive roles, recent studies suggest that adults may be 'flourishing' way into advanced age, even though implicit ageist prejudices are difficult to eradicate. Negative age-related stereotypes are the hidden and yet urgent issue we address in this study. There is a clear opportunity for an anti-ageist perspective in HCI, an approach that we propose as complementary to assistive technologies: in addition to providing solutions for the aging population, we urgently call for designs about aging, to spark a conversation on age, raise awareness and ultimately contrast ageist stereotypes. We point at empathy as a key element to reconceptualize, at least in part, HCI's contribution to research on aging. We present a design critique of two interactive pieces that, although not without flaws, suggest how future empathy-raising artifacts might be. Our analysis combines pragmatist aesthetics, interaction criticism and ludology, and yields four design tactics (recurring configurations of significant elements) that are generative in bringing about broader design implications towards a different, empathy-based concept of aging in HCI. RESEARCH HIGHLIGHTS We situate our work in the general agenda of designing for 'aging well.' Empathy is already a familiar notion in HCI research, and we point at it to reconceptualize - at least in part - how HCI relates to aging adults. We select two artifacts, The Graveyard and Alz, as 'objects to think with,' and we produce a design critique leveraging pragmatist aesthetics and interaction criticism. In the artifacts, we tease out four configurations of significant elements that reveal a different conceptualization of age and aging. Our design critique exemplifies how age-related HCI may move beyond purely assistive approaches, and present aging adults not only as people to assist but also to empathize with. More generally, it also suggests a broader reconceptualization of HCI research for/about/with aging people, expanding its scope to include also empathy-raising designs.
更多
查看译文
关键词
human computer interaction (HCI),HCI theory,concepts and models,interaction design,games,assistive technologies,age
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要