Integrating Affective Responses and Gamification into Early Reading Acquisition Software Applications.

CHI PLAY (Companion)(2017)

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摘要
Sisu is a gamified learning application designed to assist school-aged children who are struggling to read. Sisu utilizes readily-available technology to promote learning at home, with unique elements tied to the learning experience: (1) a spelling game with (2) an empathic agent, and (3) a mini-game. The empathic agent utilizes a facial action coding system (FACS) to recognize core expressions of the child user and respond to the childu0027s affect in-game. We anticipate that Sisuu0027s accessible and affective nature will not only support childrenu0027s emotional needs, but the addition of gamified elements will motivate them to practice reading and assist them in their learning objectives.
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关键词
Intelligent agents, empathy, gamification, motivation, engagement, at-risk children, reading acquisition, education
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