Architecture of LVC Systems based on Real-Time Simulation Proxy

Proceedings of the Fifth International Conference on Network, Communication and Computing(2016)

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摘要
With the increasing of the LVC simulation resources, it has practical significance to integrate existing LVC systems for undertaking more large-scale simulation. Because existing LVC systems are heterogeneous, it puts forward more requirements for integration. To integrate heterogeneous systems, the architecture based on Real-Time Simulation Proxy is proposed. The key methods of this architecture are a strategy based on double-events for share memory synchronization, time-space consistency supported by Dead Reckoning, consistent understanding of semantic supported by model mapping and real-time data record by buffer and limited transfer. The architecture is applied to integrate existing typical LVC systems.
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