Architecture of LVC Systems based on Real-Time Simulation Proxy
Proceedings of the Fifth International Conference on Network, Communication and Computing(2016)
摘要
With the increasing of the LVC simulation resources, it has practical significance to integrate existing LVC systems for undertaking more large-scale simulation. Because existing LVC systems are heterogeneous, it puts forward more requirements for integration. To integrate heterogeneous systems, the architecture based on Real-Time Simulation Proxy is proposed. The key methods of this architecture are a strategy based on double-events for share memory synchronization, time-space consistency supported by Dead Reckoning, consistent understanding of semantic supported by model mapping and real-time data record by buffer and limited transfer. The architecture is applied to integrate existing typical LVC systems.
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