rpTextures: systematic layering for large texture generation

SIGGRAPH Posters(2017)

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摘要
We use systematic layering of variously sized layers to quickly create large, seemingly non-repeating textures. This leads to significantly more control for artists to create expansive visual scenes without the need for large teams to create massive textures. Our method maintains the visual appeal of seamless and non-repeating design, while using little memory and rendering quickly.
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