Players' Experience Of An Augmented Reality Game, Pokemon Go: Inspirations And Implications For Designing Pervasive Health Gamified Applications

DISTRIBUTED, AMBIENT AND PERVASIVE INTERACTIONS, DAPI 2017(2017)

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摘要
Pokemon Go is a mobile Augmented Reality (AR) game that blends gameplay with real-life outdoor physical activity. In this game, players locate, catch and interact with virtual creatures called Pokemon. Initial reports and online players' statistics suggest that Pokemon Go motivates players to go outside and become more active. This paper describes an online survey we designed and conducted with players from varied locations and different backgrounds. The goal was to gain initial insight about WHY players spend time on this game and WHAT are their primary motivations; WHEN and HOW they play the game; and WHAT potential changes in physical activity Pokemon Go may elicit from players. Free-to-play, location-based AR mobile games like Pokemon Go are likely to become a new design model for gamified applications that promote physical activity. However, our results imply that in order to sustain motivation and physical activity, the core gameplay and mechanics require thoughtful and engaging design. Further long-term research is needed to understand the benefits and concerns of the game.
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关键词
Augmented reality game, Motive, Physical activity, Play pattern, Implications, Gamified applications
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