Technical Concept and Technology Choices for Implementing a Tangible Version of the Sokoban Game.

ADJUNCT PROCEEDINGS OF THE 2016 IEEE INTERNATIONAL SYMPOSIUM ON MIXED AND AUGMENTED REALITY (ISMAR-ADJUNCT)(2016)

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摘要
This paper presents and discusses the technical concept of a virtual reality version of the Sokoban game with a tangible interface. The underlying rationale is to provide spinal-cord injury patients who are learning to use a neuroprosthesis to restore their capability of grasping with a game environment for training. We describe as relevant elements to be considered in such a gaming concept: input, output, virtual objects, physical objects, activity tracking and personalised level recommender. Finally, we also describe our experiences with instantiating the overall concept with hand-held mobile phones, smart glasses and a head mounted cardboard setup.
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关键词
H.5.2 [HCI]: User Interfaces-Input devices and strategies,H.5.1 [HCI]: Multimedia Information Systems-Artificial, augmented and virtual realities
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