Non-Obscuring Binocular Eye Tracking For Wide Field-Of-View Head-Mounted-Displays

2015 IEEE Virtual Reality (VR)(2015)

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摘要
We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user's wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eyc tracking and gaze estimation. Estimating. the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
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关键词
Computer Graphics [I.3.7]: Three-Dimensional Graphics and Realism — Virtual reality Computer Graphics [C.3],Special-Purpose and Application-based Systems — Real-time and embedded systems
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