Game jam based iterative curriculum for game production in Japan.

SIGGRAPH Asia Symposium on Education(2015)

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摘要
In this paper, we introduce a game production curriculum to iterate multiple game development cycles in a limited period of time. In one semester, we executed a game development process three times, changing members every time. Students had the opportunity to gain experience, working with various different people; also, providing a time limit for the development process, they learned how to manage development time effectively. Furthermore, by implementing the PDCA (Plan, Do, Check, Act) cycle [ASQ] in each development, students had the opportunity to find and solve problems during the semester. Using this framework, we worked on the following three educational problems: (1) Development that is mixed with students of diverse ages and educational levels (2) To be conscious about development time (3) Learn how to solve issues related to game development
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