KinÊtre: animating the world with the human body

international conference on computer graphics and interactive techniques(2012)

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摘要
Imagine you are asked to produce a 3D animation of a demonic armchair terrorizing an innocent desk lamp. You may think about model rigging, skeleton deformation, and keyframing. Depending on your experience, you might imagine hours to days at the controls of Maya or Blender. But even if you have absolutely no computer graphics experience, it can be so much easier: grab a nearby chair and desk lamp, scan them using a consumer depth camera, and use the same camera to track your body, aligning your virtual limbs to the chair's geometry. At one spoken command, your limbs are attached to the chair model, which follows your movements in an intuitive and natural manner. Kinêtre is such a system. Rather than targeting professional animators, it brings animation to a new audience of users with little or no CG experience. It allows realistic deformations of arbitrary static meshes, runs in real time on consumer hardware, and uses the human body for input in conjunction with simple voice commands. Kinêtre lets anyone create playful 3D animations.
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关键词
mesh animation system,novice users interactively,cg experience,novice user,mesh animation,consumer hardware,innocent desk lamp,nearby chair,chair model,consumer depth camera,tre system,desk lamp,model rigging,diverse static mesh,non-humanoid mesh,interactive system,interactive storytelling,computer graphics experience,arbitrary physical object,human body,real time
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