An Examination of the Role Individual Differences Play in Videogame-Based Training

MILITARY PSYCHOLOGY(2009)

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摘要
Videogames are emerging as an increasingly popular training tool in the military. Given this trend, it is important to investigate factors that maximize the effectiveness of this training medium. The present research analyzed the impact of trainee attributes (i.e., prior videogame experience, videogame self-efficacy, and goal orientation) on game-based training outcomes. Participants completed a game-based tactics training exercise. The training exercise used America's Army, a first-person-perspective videogame with a single-player section to introduce game-specific tasks, followed by a multiplayer section where participants form small teams to conduct collaborative missions. Prior to and after the training exercise, participants completed online questionnaires. Results suggest that the trainee attributes, as a set, had a positive impact on trainee motivation, trainee satisfaction, ease in using the training game interface, metacognitive strategies utilized during training, and time spent engaging in the training game. These findings have implications for instructors using videogames as training tools. Recommendations for future research in this area are provided.
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关键词
self efficacy,goal orientation
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