Using virtual reality to analyze sports performance.

IEEE Computer Graphics and Applications(2010)

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摘要
Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine their role in player performance. Because of its inherent limitations, video playback doesn't permit such in-depth analysis. Interactive, immersive virtual reality (VR) can overcome these limitations and foster a better understanding of sports performance from a behavioral-neuroscience perspective. Two case studies using VR technology and a sophisticated animation engine demonstrate how to use information from visual displays to inform a player's future course of action.
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关键词
biomechanics,physiological factors,sophisticated animation engine,virtual reality,improving performance,computer displays,better understanding,video playback,computer animation,sports performance,computer graphics,in-depth analysis,sports,mkm animation engine,graphics and multimedia,perception-action loop,neurosciences,case study,vr technology,behavioral-neuroscience perspective,sport,behavioural sciences computing,visual displays,immersive virtual reality,analyze sports performance,psychological factors,player performance,biomechanical factors,future course,psychology,engines,displays,animation,computer graphic
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