Using virtual reality to analyze sports performance.
IEEE Computer Graphics and Applications(2010)
摘要
Improving performance in sports can be difficult because many biomechanical, physiological, and psychological factors come into play during competition. A better understanding of the perception-action loop employed by athletes is necessary. This requires isolating contributing factors to determine their role in player performance. Because of its inherent limitations, video playback doesn't permit such in-depth analysis. Interactive, immersive virtual reality (VR) can overcome these limitations and foster a better understanding of sports performance from a behavioral-neuroscience perspective. Two case studies using VR technology and a sophisticated animation engine demonstrate how to use information from visual displays to inform a player's future course of action.
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关键词
biomechanics,physiological factors,sophisticated animation engine,virtual reality,improving performance,computer displays,better understanding,video playback,computer animation,sports performance,computer graphics,in-depth analysis,sports,mkm animation engine,graphics and multimedia,perception-action loop,neurosciences,case study,vr technology,behavioral-neuroscience perspective,sport,behavioural sciences computing,visual displays,immersive virtual reality,analyze sports performance,psychological factors,player performance,biomechanical factors,future course,psychology,engines,displays,animation,computer graphic
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