Rate-distortion optimized 3D reconstruction from noise-corrupted multiview depth videos

ICME(2013)

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摘要
Transmitting compactly represented geometry of a dynamic scene from a sender can enable a multitude of 3D imaging functionalities at a receiver, such as synthesis of virtual images from freely chosen viewpoints via depth-image-based rendering (DIBR). While depth maps can now be readily captured using inexpensive depth sensors, they are often corrupted by non-negligible acquisition noise. In this paper, we derive 3D surfaces of a dynamic scene from noise-corrupted depth maps in a rate-distortion (RD) optimal manner. Specifically, unlike previous work that finds the most likely (e.g., maximum likelihood) 3D surface from noisy observations regardless of representation size, we judiciously search for the best fitting (i.e., minimum distortion) 3D surface subject to a bitrate constraint. Our RD-optimal solution reduces to the maximum likelihood solution as the rate constraint is loosened. Using the MVC codec for compression of multiview depth video and MPEG free viewpoint test sequences as input, experimental results show that RD-optimized 3D reconstructions computed by our algorithm outperform unprocessed depth maps by up to 2:42dB in PSNR of synthesized virtual views at the decoder for the same bitrate.
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关键词
rd-optimized 3d reconstruction,optimisation,mpeg free viewpoint test sequences,rate-distortion optimized 3d reconstruction,depth-image-based rendering,dynamic scene,data compression,rendering (computer graphics),noise-corrupted multiview depth video,image reconstruction,rd-optimal solution,maximum likelihood solution,rate-distortion optimization,video coding,image sequences,3d surfaces,3d reconstruction,rate constraint,natural scenes,3d imaging functionalities,rate-distortion optimal manner,mvc codec,bitrate constraint,depth image,multiview depth video compression,video codecs,rate distortion optimization,codecs,noise,optimization,encoding
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