Ethically Notable Videogames: Moral Dilemmas and Gameplay

DiGRA Conference(2009)

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摘要
In what ways can we use games to make moral demands of players and encouraging them to reflect on ethical issues? In this article we propose an ethically notable gam e as one that provides opportunities for encouraging ethical reasoning and reflection. Our analysis of the video games Ultima IV , Manhunt , and Fire Emblem: Radiant Dawn highlights the central role that moral dilemmas can play towards creating ethically notable games. We discus s the different ways that these are implemented, such as placing players in situations in which their understanding of an ethical system is challenged, or by creating moral tension between the player's goals and those posed by the n arrative and the gameplay of a game. We conclude by noting some of the challenges of creating ethically notable gam es including ensuring that the ethical framework in a game is both discernable and consistent as well as ensuring that the dilemma is actually a moral one and that the player , rather than the game characters, is the one facing it. Author Keywords Ethics, videogames, moral dilemma, ethical reasonin g
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关键词
educational assessment,human computer interface,communication technology,new media
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