Efficient Bounded Adaptive Tessellation Of Displacement Maps

GRAPHICS INTERFACE 2002, PROCEEDINGS(2002)

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摘要
Displacement mapping is a technique for applying fine geometric detail to a simpler base Surface. The displacement is often specified as a scalar function which makes it relatively easy to increase visual complexity Without the difficulties inherent in more general modelin, techniques. We would like to use displacement mapping in real-time applications. Ideally, a graphics accelerator should create a polygonal tessellation of the displaced surface on the fly to avoid storage and host bandwidth overheads.We present an online, adaptive, crack-free tessellation scheme for real-time displacement mapping that uses only local information for each triangle to perform a view-dependent tessellation. The tessellation works in homogeneous coordinates and avoids re-transformation of displaced points, makin it suitable for high-performance hardware implementation. The use of interval analysis produces meshes with good error bounds that converge quickly to the true surface.
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关键词
hardware acceleration, bump mapping, displacement mapping, adaptive tessellation
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