Interactive Integration of Ballistic Dynamics with Kinematic Animation

msra

引用 23|浏览80
暂无评分
摘要
We present an interactive system for editing rigid-body animations that contain both physically simulated and kinematically driven ob- jects interacting via collisions. Users can modify simulated body's state after a collision, and the kinematic body's motion will ad- just accordingly through motion warping. We implement one pos- sible application, in which a motion-captured animation of a soccer player is edited to successfully juggle a physically simulated virtual ball with his foot.
更多
查看译文
关键词
animation with con- straints,motion capture,phisically based animation
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要