BUILDING MATHEMATICS LEARNING APPLICATIONS BY MEANS OF CONSMATH

Conference on Frontiers in Education(2003)

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摘要
In this paper we describe the ConsMath approach to the construction of interactive applications that allow students to learn how to solve problems of Mathematics and related fields that involve symbolic computations. ConsMath is a tool that can be used by tutors in order to build their own sets of interactive problems. It supports a methodology by which, starting from a st atic document that shows a resolution of a particular problem, a tutor can create a set of interactive problems in two steps. The first step builds a generalization of the problem where the initial formulae included in its statement can be generated randomly. In the second step, the tutor can specify an interactive dialog with a student. The design of this dialog is done in the same context the student will work, and the tutor does not need any technical knowledge in order to accomplish this task.
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