Triangulating and guarding realistic polygons

Computational Geometry(2014)

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摘要
We propose a new model of realistic input: k-guardable objects. An object is k-guardable if its boundary can be seen by k guards. We show that k-guardable polygons generalize two previously identified classes of realistic input. Following this, we give two simple algorithms for triangulating k-guardable polygons. One algorithm requires the guards as input while the other does not. Both take linear time assuming that k is constant and both are easily implementable.
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关键词
Triangulation,Art gallery,Guarding,Polygon
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