Digital culture creative classrooms (DC3): teaching 21st century proficiencies in high schools by engaging students in creative digital projects

IDC(2013)

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摘要
Children and young adults are immersed in digital culture, but most are not familiar with the computational thinking behind the latest tools and technologies. There are few opportunities in secondary school curricula for students to learn such practices, but we believe that skills such as computational thinking, creative coding, collaboration, innovation, and information literacy can be taught in a highly effective manner by using aesthetic challenges as a motivation. In other words, by engaging students in creative digital arts projects they are naturally driven to acquire the many new skills to effectively use and understand the computational tools and techniques involved in creating digital and interactive projects. In this paper, we outline a project-based digital arts curriculum through which novice middle/high school students are intrinsically motivated to learn and apply science, technology, engineering and mathematics (STEM) skills and computational thinking.
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关键词
aesthetic challenge,creative digital project,engaging student,effective manner,high school student,creative classroom,computational thinking,creative digital arts project,creative coding,project-based digital arts curriculum,digital culture,century proficiency,secondary school curriculum,computational tool,motivation,programming,digital art,stem,computer science
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