On floating-point normal vectors

COMPUTER GRAPHICS FORUM(2010)

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摘要
In this paper we analyze normal vector representations. We derive the error of the most widely used representation, namely 3D floating-point normal vectors. Based on this analysis, we show that, in theory, the discretization error inherent to single precision floating-point normals can be achieved by 250:2 uniformly distributed normals, addressable by 51 bits. We review common sphere parameterizations and show that octahedron normal vectors perform best: they are fast and stable to compute, have a controllable error, and require only 1 bit more than the theoretical optimal discretization with the same error.
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关键词
theoretical optimal discretization,octahedron normal vector,discretization error,common sphere parameterizations,normal vector representation,floating-point normal vector,single precision floating-point normal,controllable error,floating point
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