Tabletop games using real environment and physical simulation

Proceedings of the 6th International Conference on Foundations of Digital Games(2011)

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摘要
The recent widespread of RGBD cameras such as Kinect® device from Microsoft® opens many new interaction metaphors available to the general public. In this poster we introduce a tabletop interaction metaphor using the depth map from the Kinect: each element on the table is included as a set of physical constraints in a virtual environment. We briefly discuss visualization methods and present a gaming genre adapted to this framework: action-construction games.
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关键词
general public,rgbd camera,tabletop game,tabletop interaction metaphor,real environment,physical constraint,depth map,action-construction game,new interaction metaphor,visualization method,physical simulation,virtual environment,gaming genre,virtual reality,physics engine
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