jReality -- interactive audiovisual applications across virtual environments

IEEE SYMPOSIUM ON 3D USER INTERFACES (3DUI 2010)(2010)

引用 2|浏览0
暂无评分
摘要
jReality is a Java scene graph library for creating real-time interactive applications with 3D computer graphics and spatialized audio. Applications written for jReality will run unchanged on software and hardware platforms ranging from desktop machines with a single screen and stereo speakers to immersive virtual environments with motion tracking, multiple screens with 3D stereo projection, and multi-channel audio setups. In addition to euclidean geometry, jReality supports hyperbolic and elliptic geometry. jReality comes with a number of graphics rendering backends, ranging from pure software to hardware-accelerated to photorealistic. A distributed backend is available for cluster-based virtual environments. Audio backends range from a basic stereo renderer to a high-performance Ambisonics renderer for arbitrary 3D speaker configurations. jReality achieves device-independent user interaction through a layer of abstract input devices that are matched at runtime with available physical devices, so that a jReality application will work with keyboard and mouse in a desktop environment as well as with motion tracking in a virtual environment.
更多
查看译文
关键词
multi-channel audio setup,basic stereo renderer,jreality application,cluster-based virtual environment,audio backends,spatialized audio,motion tracking,interactive audiovisual application,stereo speaker,stereo projection,virtual environment,hardware,hyperbolic geometry,java,elliptic geometry,geometry,hardware accelerator,euclidean geometry,computer graphic,computer graphics,application software,input device,real time,audio signal processing,layout,3d computer graphics,tracking,virtual reality
AI 理解论文
溯源树
样例
生成溯源树,研究论文发展脉络
Chat Paper
正在生成论文摘要