Ordered depth-first layouts for ray tracing

SIGGRAPH ASIA (Sketches)(2010)

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摘要
We present an ordered depth-first tree layout for ray tracing. Among two child nodes, a child node with the larger surface area is stored next to its parent node. Hence, the probabilities that a ray accesses to the same cache line increase. Our approach can be easily and widely used for various ray tracing systems with very small overheads, as it is based on existing depth-first layouts.
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关键词
ordered depth-first layout,ray access,various ray,cache,depth-first tree layout,depth-first layout,ray tracing,cache line increase,tree layout,larger surface area,small overhead,parent node,child node,surface area
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